#pragma once

#include "../../../WhyEngine/Main/WhyEngine.h"

class GamePlayState : public IGameState
{
	void OnEnter(const char* previousState) {}

	void OnExit(const char* nextState) {}

	void OnOverride(const char* nextState) {}

	void OnResume(const char* previousState) {}

	void Input() {}

	void Update() {}

	void Render() {}

	const char* GetName() { return "GAMEPLAYSTATE"; }
};